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Recipe: Genetic Fuse V1.0
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Name: Genetic Fuse V1.0
ID: 9726
Created on: Sun, 08/29/2010 - 20:19
Updated on: Mon, 08/30/2010 - 03:19
Description:

Why writing different fuse clones with different clashing importance, shakes and wiggles, if a genetic alorithm can try the best combination out? If you abandon the script, restore recent best.



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Joined: 09/18/2009
Groups: SETI.Germany
That's how the code does look like
Joined: 09/18/2009
Groups: SETI.Germany
More...

Next time, I will also include roulette wheel selection.
http://www.obitko.com/tutorials/genetic-algorithms/selection.php

Joined: 09/18/2009
Groups: SETI.Germany
Even more...

Use this script in endgame to wiggle/shake puzze out
or just at the beginning (after alignment).

Joined: 09/18/2009
Groups: SETI.Germany
Update

This script version is obsolete now and can be deleted.
I would have done this, if it were possible.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons