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Recipe: Acid Tweeker v1.3
Created by Rav3n_pl 70 1855
4.875
Your rating: None Average: 4.9 (8 votes)
Used 278 times with an average impact of 8497 points.

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Name: Acid Tweeker v1.3
ID: 9499
Created on: Sat, 08/28/2010 - 07:08
Updated on: Mon, 12/13/2010 - 19:17
Description:

Added sphered shake to speed it up. More output, showing progress and gain. Best solution always in slot 3. Options at end - added possibility to user or skip some aas/segments. Opton to set segment start and end.



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Comments

Joined: 06/17/2010
What I change?

The goal is to make script faster.
Do do that, I optimize score checking by shaking/wiggling not entire protein, but only a radius around. This may cos a fraction of point, but is much faster.
Also added more output to see what and where it working.
Added one line that make this script usable on lingard puzzles - just uncomment it (is marked, at end of sctipt).

Joined: 09/18/2009
Groups: SETI.Germany
Yeah...

... do this too, to select segments close to ligand for mutating.

Joined: 06/17/2010
This script not have mutate

This script not have mutate usability.

Joined: 06/17/2010
uodate

Added options to skip/use segments or skip some aas.

Joined: 06/17/2010
1.3

- fixed little bugs ;]
- added option to simple set from-to
- set bigges sphere to shake after tweaking (from 10 to 12)
- cleaned code form X-es

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons