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Recipe: QuickMutate V4.5
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Name: QuickMutate V4.5
ID: 9274
Created on: Wed, 08/25/2010 - 08:37
Updated on: Wed, 08/25/2010 - 15:37
Description:

Some small changes. See script link for details.



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Joined: 09/18/2009
Groups: SETI.Germany
More...

Code is here:
http://pastebin.de/9359

If you run this script on ligand puzzles, change line 242 from
SegB=get_segment_count()

to:
SegB=get_segment_count()-1

Joined: 09/18/2009
Groups: SETI.Germany
Once again...

DON'T USE THIS STANDARD SCRIPT AS IT IS ON LIGAND PUZZLES!

It is not my fault, there is a bug in the game itself, which we are discussing here:
http://fold.it/portal/node/988292

I could compensate the error, but then, it won't work on other puzzles properly nad leave the last segment as it is.

Joined: 09/18/2009
Groups: SETI.Germany
DAMN!

Couldn't remove it from here, sorry.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons