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Recipe: Helix Rebuild 4.01
Created by LociOiling 8 3
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Name: Helix Rebuild 4.01
ID: 49095
Created on: Fri, 05/09/2014 - 12:00
Updated on: Fri, 05/09/2014 - 19:00
Description:

Version 4.01 corrects a longstanding bug where every segment after the first selected helix is considered to be selected.



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LociOiling's picture
User offline. Last seen 8 hours 54 min ago. Offline
Joined: 12/27/2012
Groups: Beta Folders
version 4.01

In Helix Rebuild 4.0, line 103 of IsWithinASelectedHelix() contains the code:

if ( ( residue >= helix_starts [ i ] ) and ( residue >= helix_ends [ i ] ) ) then

This incorrectly considers every segment after the first selected helix to be selected.

Version 2.01 corrects this to:

if ( ( residue >= helix_starts [ i ] ) and ( residue <= helix_ends [ i ] ) ) then

The performance and scoring impact of this change is unknown at this time.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons