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Recipe: TvdL enhanced DRW 2.1.1
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Name: TvdL enhanced DRW 2.1.1
ID: 45008
Created on: Tue, 12/18/2012 - 14:36
Updated on: Mon, 01/21/2013 - 22:00
Description:

Recognizes puzzle type and some more new options. Should give more weight to other ED in finding worst parts. Added searching for disjunct from previous done segments. Mutating is only done 1 by 1 if the Layer Design filter is active.



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Joined: 09/21/2011
Groups: Void Crushers
New version

NEW in version 2
1. You can choose which slots will be active
2. You can choose which segment scoreparts count for finding worst
3. It will recognize puzzle properties and set defaults for it
4. Instead of skipping cycles you can specify nr of worst to skip
5. On ED puzzles the other component is given proper weight for finding worst
6. Code has been cleaned up
And something special for Auntdeen :-)

Joined: 09/21/2011
Groups: Void Crushers
Warning: not fully tested yet

Released early because of the ED puzzles, is tested but not on all types of puzzles

Joined: 09/21/2011
Groups: Void Crushers
2.0.1 removed some faulty code

That code might have caused an unforseen bridge breaking. But I am not sure that that was the cause. Pls report by message if it happens to you. (with the part of the log that shows "This should not happen. Pls report" and a few lines before that)

Joined: 04/19/2009
Thanks Timo!

:-)

Joined: 09/21/2011
Groups: Void Crushers
2.1.0

Added disjunct searching. If choosen searches for worst will not try segments that have been used in previous rebuilds. (Note: the search itself is not delivering disjunct results)
Fixed the initialisation when bridges are around.

Joined: 09/21/2011
Groups: Void Crushers
2.1.1

First of all, mutating was done on a segment base. That is now only if the Layer Design filter is active.
When no mutables are active, no mutating will be done even if you change some mutate default settings in the recipe.
Changed some slider ranges. (defaults are the same)
You can use it as a Walking Rebuild lookalike by using the following settings:
-set minimum length to 1
-set minGain on maximum
-set Skip fuze threshold low (to your liking)
-check (Re)select slots
-disable all slots except total
-goto More Options
-set nr of rebuilds low (to your liking)
-set nr in first cycle on the maximum
The sequence will stay worst first, but it will do everthing of length 1 first (except when the total gain is more than 500 pts).

Joined: 02/08/2012
Groups: None
option

you should have made an option to change CI for rebuilds maybe a random CI too for rebuilds

Joined: 05/28/2012
Oh, i found a bug where it

Oh, i found a bug where it tells you you gained from a slot when you didnt. I believe it happens when it tries to fuze it the second time. irregardless of whether you actually gained

Joined: 05/28/2012
oh and one suggestion, would

oh and one suggestion, would it be possible to include which rebuild# the best rebuild comes from. so along with lets say slot 10, it also says rebuild 35 lets say.

Joined: 02/08/2012
Groups: None
menu: "Force next round if gain is more"

if you're gaining points, why would you want the script to move to the next round?

Joined: 09/24/2012
Groups: Go Science
update available

The latest (better, "density" fixed) version is here:
http://fold.it/portal/recipe/46439

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons