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Recipe: Precise LWS 1.761
Created by Rav3n_pl 70 1873
Your rating: None Average: 4.5 (198 votes)
Used 3581 times with an average impact of -63074 points.


Name: Precise LWS 1.761
ID: 4392
Created on: Sat, 07/03/2010 - 15:20
Updated on: Sun, 07/04/2010 - 00:15

Wiggling worst and surroundnig segments until are positive gain. Freezes surrounding segments. Options at end of script.

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Joined: 06/17/2010
how it works and when to use it

This one finds lower scoring segments and LWSing them and segments aside.

Options and usage at end of script.

Recomended for:
1. endgame, when all is LWSed and you want only hit worst areas to find some points (about 10 worst and ppi 0.04 or lower)
2. after rebuilds when is 2-3 reds in relative score - then set only 2 or 3 worst segments to process and high ppi (points per iteration) about 1pt or even 2pt. This will relax bad area and not make it totally stiff. Dont forget shake and wiggle sidechains b4 ;]

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons