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Recipe: Rav3n_pl GAB v0.6 loss
Created by Rav3n_pl 146 517
Your rating: None Average: 4.7 (362 votes)


Name: Rav3n_pl GAB v0.6 loss
ID: 34931
Created on: Tue, 11/08/2011 - 10:29
Updated on: Sat, 03/03/2012 - 04:52

Genetic Algorythm on Bands. Now more critters in herd. Herd will be reneved if no gain by given number of generations. Some points loss is accepted per critter. All options in front.

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Joined: 09/19/2011
Rav3n_pl GAB v0.5 loss

Great script! It preforms exactly as advertised and seems to require less CPU than many scripts. Advanced my score over 200 points at early stage. Thanks, Rav3n!

Joined: 06/17/2010
I dont think

that any script can cause less or more CPU usage when run, but thanks :)

Joined: 09/27/2011
Groups: Androids
This is FUN!

This recipe is so good, i made it to 7th place because of it :D

heyubob's picture
User offline. Last seen 14 hours 20 min ago. Offline
Joined: 03/13/2009
Groups: Gargleblasters

I love this script. Lightweight and effective

Joined: 09/20/2011
Groups: None
5 Stars

I'am fairly new to this, but this seems very effective, so far. Got to 3rd place using mostly this.

Jobriq's picture
User offline. Last seen 6 years 29 weeks ago. Offline
Joined: 01/20/2012
Groups: Gargleblasters

Not exactly sure what this script does lol, but it works great like all your scripts do.

Joined: 06/17/2010
0.6 changelog

+ added maxCI variable (1 is default, lower make only sense in early game)
* changed keep score to 0.1 (to kill non-scoring critters)
+ fixed herd reboot setting (big bug, noone reported!)
* changed default bands settings

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons