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Recipe: CG303 GAB-III V2.5
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Name: CG303 GAB-III V2.5
ID: 23759
Created on: Thu, 02/24/2011 - 11:58
Updated on: Thu, 02/24/2011 - 19:58

Fixed a bug dealing with length of bands. Now with herdsize maximum limiting.

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Joined: 09/18/2009
Groups: SETI.Germany
That's how the code does look like
Joined: 09/18/2009
Groups: SETI.Germany

Like it's older "relatives", the script is not this good in decompressing a puzzle which has been compressed or wiggled out much already, because we can only use bands with a maximum length of 20.

By this restriction, all scripts with bands rather tend to compress puzzles than stretching them, making it hard to find another segment alignment if the puzzle is already in a compressed state.

To vote or discuss about longer bands, see these links:

Joined: 06/17/2010

you can test b4 you set band that distance between segments are less than 20 and set band len to 20 to push it out. Form my observation it have be more than 3 points longer than actual distance, so band should be set when distance is less than 17 :)
See my latest GAB options.

Voted up for longer bands :)

Joined: 09/18/2009
Groups: SETI.Germany

You are right, but I really wish we could manipulate all distances, and not only from these segments which are close enough :(

At the moment, I do it this way that I calculate the maximum bandlength by multiplying not the spatail but the the index distance of two segments with 3.8.
This is the real maximum bandlength with sense, because this would do a full stretch.

Joined: 09/18/2009
Groups: SETI.Germany

... for participating. We definitely need longer bands.

Now I followed your hint and implemented a spatial distance check, so there won't be bands anymore, which are too long and have to be cropped to length 20 and deactivated.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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