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Recipe: GA Bands 2.0
Created by Rav3n_pl 79 1607
3.77778
Your rating: None Average: 3.8 (9 votes)

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Name: GA Bands 2.0
ID: 22856
Created on: Mon, 02/07/2011 - 06:21
Updated on: Tue, 04/05/2011 - 23:48
Description:

Now worsk well on exploration puzzles. Lots of changes, all options at end.



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Joined: 06/17/2010
397

+ all bands ends in movable area
+ mutate every generation
+ disabled fuzes
+ quick qstab

Joined: 06/17/2010
399

+use only movable loop

Joined: 06/17/2010
402

SCRIPT NEED TO BE EDITED in 90% cases!
Look at end and put segments number of start and end of both editable loops.
Default values may NOT fit your configuration!

Looks like it yeld some good points up to 15 gens.

Joined: 06/17/2010
2.0

+ Added support for exploration puzzles (enabled by default!)
- removed oryginal BF and PF
+ added mixed quad fuze working on exploration puzzles
+ more options at end (ie number of bands and number of critters)

Joined: 06/17/2010
Warinig!

2.0 will not work properly on "normal" puzzles when normal=true is set!
Sorry for bug, fixing it now.
Just leave normal=false to make it works, but score shown in output will be missed by 8000...

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons