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Recipe: Enzymatic 1.3.1
Your rating: None Average: 4.3 (75 votes)
Used 1879 times with an average impact of -55197 points.


Name: Enzymatic 1.3.1
ID: 2143
Created on: Fri, 01/29/2010 - 18:35
Updated on: Sat, 01/30/2010 - 02:35

some fixes over 1.3 returning a higher score.

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Joined: 09/18/2009
Groups: SETI.Germany
nice work!

Always a good choice!

Joined: 09/18/2009
Groups: SETI.Germany

This script has a similar concept as BlueFuse (it lowers the clashing importance and later, it raises it again), but works better.
I've seen that BlueFuse uses static values.
Does this script use a kind of "strategy"? Some criteria?

It would be interesting to change the Blue-Fuse-esque subroutine of "loop-rebuild" into this one.

Joined: 09/18/2009
Groups: SETI.Germany
This is the modigfeid code I use.

This should run faster, as it uses score threshold, which stops the frequent used shake and wiggle, if the score don't change much anymore:

Handful's picture
User offline. Last seen 10 years 30 weeks ago. Offline
Joined: 08/08/2010

helps a lot.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons