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Recipe: QuakeR 2.51
Created by Rav3n_pl 142 853
4.76087
Your rating: None Average: 4.8 (46 votes)

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Name: QuakeR 2.51
ID: 15698
Created on: Thu, 11/11/2010 - 03:16
Updated on: Sun, 03/13/2011 - 13:15
Description:

QuakeR - a randomized Quake. Options at end.



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Joined: 06/17/2010
Changes

- random seed is using fractions form score, so just wiggle sidechains if you totally stuck and want to start over
- after pulling is started qStab, then if score is close to best PinkFuze (quadriple fuze form CG303 GAB III) is started

All options described at end of script.

Joined: 06/17/2010
update

- added save recent best (sometimes it misses fractions from last pulling)
- changed output (less)
- 50 iters by default

If you stuck, b4 you start it again wiggle sidechains to randomize bands order.

Joined: 06/17/2010
.1

fixed score issue

Joined: 06/17/2010
2.4

- changed qStab to be more "qFuze"
- default pulling CI is 0.9 - less deformation, faster needed loss
- code is more readable in client editor ;] (removed X-es)

Joined: 06/17/2010
2.5

- added "remember" of last strength of bands to start with on next pull (first pull is always form 0.1)
- added optional max band strength
- cleaned code a little (mostly in math and random)
- wiggles are always (2) shake is (1)
- lower default doFuze (from 10 to 5) - fuze is started only if we 5pts or less close to best score

It should be pretty faster now :)

SallyT's picture
User offline. Last seen 7 years 10 weeks ago. Offline
Joined: 05/14/2013
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A must have recipe

This is brilliant. Works like a dream.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons