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Recipe: Doom2.2
Created by Rav3n_pl 78 1027
5
Your rating: None Average: 5 (1 vote)
Used 1418 times with an average impact of 3240 points.

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Name: Doom2.2
ID: 13403
Created on: Fri, 10/08/2010 - 13:50
Updated on: Fri, 10/08/2010 - 21:29
Description:

rav3n_pl mod. Clean, faster, may get less points ;]



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Joined: 06/17/2010
update

What I done:
- cleaned code - removed unused parts (ie random generator, rebuilder, etc)
- changed output a little
- updated score function - not need to calculate all segments
- updated band delete function - not need to iterate bands
- prevented to use last segment to not crash in ligand puzzles

IT WORKS LIKE OLD ONE. No changes in core logic functions.
I run it few times and see how I can speed it up ;]

Joined: 06/17/2010
v2.2 -NOT SAME AS ORIGINAL DOOM2 !

Because one loop of original takes over 15 min on my PC then full run is almost 2 weeks so I decide to speed it UP.
This version is much faster BUT it may get LESS points than original.
By default it runs 85 of 1200 iterations.
If you want more just edit "skip" variables at end of script.
Also added my score conditioned wiggle instead of wiggle(8) in few places.

Happy Quaking! :D

Joined: 06/17/2010
updated to v2.3

obsolete, download new one :)

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons