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Recipe: Rav3n_pl Mutate Combo 1.2.1
Created by Rav3n_pl 70 1873
Your rating: None Average: 5 (6 votes)
Used 11 times with an average impact of 58 points.


Name: Rav3n_pl Mutate Combo 1.2.1
ID: 11391
Created on: Mon, 09/13/2010 - 12:44
Updated on: Mon, 02/07/2011 - 13:48

Finding and bruteforce mutating all mutable segmnets found in random order. Options at end.

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Joined: 06/17/2010

This is combination of 2 scripts:
1. Mutate Random:
- selecting random sphere around mutable sgmnt
- set clash random clash importance
- mutate() selected
- stabilize
2. Bruteforce Mutate:
- mutate mutable segment in all possible AAs
- choose best scoring one

You can choose to brute mutate for desired TNT or all AAs
You can choose how many loops should be done (default 2x random and 2x brute)
You can use it in lingard and normal puzzles.

Joined: 06/17/2010

+ updated random library (seed by fraction of score)
+ updated mutable detection (tx Gary :) - way faster
+ chnaged stabilize after mutate (no global shake - much faster on huge puzzles)
+ default up to 30 loops of mutate
+ changed output a little

- disabled "auto" mutate (can be enabled)

Script is breaking bruteforce mutate after it not make any good mutate.

Joined: 06/17/2010

+ enebled auto random mutate
+ chnaged number of loops to 3

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons