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Recipe: QuickMutate 358
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Name: QuickMutate 358
ID: 10594
Created on: Mon, 09/06/2010 - 06:10
Updated on: Mon, 09/06/2010 - 13:10
Description:

Script mod of QuickMutate V4.51. The original can also do the trick, but in this version, I told the script which segments are mutable and which not, so they needn't be tested for mutability and we just can start changing them.



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Joined: 09/18/2009
Groups: SETI.Germany
That's how the code does look like
Joined: 09/18/2009
Groups: SETI.Germany
More...

See lines 252 to 264 in code link, there is shown how to tell QuickMutate on which segments it has to work.

Joined: 09/18/2009
Groups: SETI.Germany
Update

This script version is obsolete now and can be deleted.
I would have done this, if it were possible.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons