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Recipe: AFK3.1.1+BWPIF1.4.5unlockExpireNowAFK.Lua
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Name: AFK3.1.1+BWPIF1.4.5unlockExpireNowAFK.Lua
ID: 104182
Created on: Fri, 12/04/2020 - 19:44
Updated on: Sat, 12/05/2020 - 03:44

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Weile fang zai ni de mingdan, xian denglu zai Foldit youxi haiyou wangzhan.

"Don't sit near the screen." -Pokemon B&W

BWP Recipe name translation: Liang zhi man man chongzi.

Now stops soon after puzzle expires so you don't have to click Cancel before loading a new puzzle.

Also starts at unlocked segment 1 again instead of a random unlocked segment, because I intend to be more Away From Keyboard instead of cancelling and restarting mid-puzzle.

Now trying with no biding time... because Foldit update seems to not crash.

Will now be totally Away From Keyboard when switching between AFK3.1.1 and BWP.

Automatically disables slow filters in BWP.

Now bides time in BWP to not crash Foldit.

Now with random start segment.

Random segment because I cancel and restart this recipe often,

leaving unfolded segments at the end of the protein.

Still Ci1.

For Aflatoxin 1908 puzzle with 2 separate groups of unlocked segments. Press Cancel once to skip to endgame. Tested against original recipe by skipping ahead to locked segments by holding down spacebar for 1 min 15 sec. and letting recipes run for remaining 45 seconds, from the same high solution 9680.907. Nonlocked mod yielded .001 point and original yielded no change, as it was only running on locked segments (though they have moveable sidechains, I guess LWS doesn't do much for it at endgame). Original recipe was probably originally intended for only 1 chunk of unlocked segments like COV binder design, but it had precursor code ready to transition it to separated unlocked groups.

You can share this recipe. This combines the 2 best recipes.

Away From Keyboard until 5 dog-days (consecutive failed iters) for fast fuseki. Endgame: Banded worm, with pairs of bands and more random action, including user bands - Filter optimization and infinite run. Not totally AFK in Design puzzles as it spawns another dialog box.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons