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Recipe: m2s1m1s1lws2m1s1w1r
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Name: m2s1m1s1lws2m1s1w1r
ID: 103612
Created on: Wed, 06/17/2020 - 23:39
Updated on: Thu, 06/18/2020 - 06:39
Description:

for design



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Joined: 09/24/2012
Groups: Go Science
GUI after first design and positionning

A long but necessary sequence in order to find the best sidechain combination for a hand made design and positionning.

I use it when designing different candidates in different clients (hand fold a client and running this on others).

When it's finish, undo several steps in the undo pannel in order to select the best pose.

The sequence is:
mutate 2,
shake 1,
mutate 1,
shake 1,
set recent best, (because following could disturb conditions)
local wiggle every segment 1 starting seg 1 every 2 segments,
local wiggle every segment 1 starting seg 2 every 2 segments,
mutate 1,
shake 1,
wiggle all, (this could disturb conditions)
reset recent best (because of disturbing, better to check the undos and-or set creditbest)

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons