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Recipe: Contactulator 1.0
Created by LociOiling 3 1
Your rating: None Average: 4.1 (9 votes)


Name: Contactulator 1.0
ID: 102066
Created on: Fri, 05/27/2016 - 23:50
Updated on: Sat, 05/28/2016 - 06:50

Calculates the weighted and unweighted contact bonuses, and compares them to the current total bonus. The user may adjust the default of 50 points per contact if a mismatch occurs.

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LociOiling's picture
User offline. Last seen 1 hour 42 min ago. Offline
Joined: 12/27/2012
Groups: Beta Folders
fun with contact bonuses

This recipe calculates the contact bonus and compares it the current total bonus.

The recipe uses 50 points as the base contact bonus.

Recent puzzles use a weighted contact bonus, where the bonus for making a contact is the base bonus times the weight or heat assigned to the contact. The weighted bonus for a contact with weight 1.0 would be 50 points, but it would be only 25 points for a contact with weight 0.5.

Older puzzles were in effect unweighted, since all contacts had weight 1.0.

You can adjust the points per contact if the calculated total doesn't match the current bonus.

Somehow, it doesn't seem fair that the lower-weighted contacts receive less bonus when made. Why should you receive 50 points for making contact with near neighbor but only 25 points for reaching some unlikely distant segment? But that's how it works, the numbers don't lie.

Joined: 09/24/2012
Groups: Go Science
Good point Loci

It's indeed absurd to recive a 50 pts bonus for an probably inexistent contact (like false contacts to the neibourgh protein). This foldit "mistake" could prevent us to find the best "science" solution.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons