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Recipe: Banded Worm Pairs Inf Filt 1.4.3
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Name: Banded Worm Pairs Inf Filt 1.4.3
ID: 100682
Created on: Wed, 02/11/2015 - 18:40
Updated on: Sun, 06/10/2018 - 12:42
Description:

Banded worm, with pairs of bands and more random action, including user bands - Filter optimization and infinite run



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Joined: 09/24/2012
Groups: Go Science
used for

for the very end only, in order to gain 1-2 pts.

Joined: 09/24/2012
Groups: Go Science
1.1

Adapted for Contact puzzles, end game

Joined: 09/24/2012
Groups: Go Science
1.2

Added random enable user bands

Joined: 09/24/2012
Groups: Go Science
1.3

Added random atom in sidechain

gitwut's picture
User offline. Last seen 20 weeks 4 days ago. Offline
Joined: 05/18/2012
Groups: Contenders
Scoring question

Hi Bruno. Thanks for the scripts--we appreciate your hard work!

A question about the scoring though. I've encountered scoring problems where the score dips (probably due to a filter) but the script appears to continue running from the lowered score instead of restoring the credit best and then continuing. I'm guessing that this is not the intended behavior. Here is a sample of the script output:

Seed is: 1310003941
Starting BandedWormPairs of len 2, score: 10689.316
>>>> At 4: Gained 0.083
>>>> At 8: Gained 0.033
>>>> At 9: Gained 0.003
>>>> At 10: Gained 0.004
>>>> At 12: Gained 0.015
>>>> At 20: Gained 0.028
>>>> At 24: Gained 0.036
>>>> At 27: Gained 0.002
>>>> At 34: Gained 0.005
>>>> At 38: Gained 0.001
>>>> At 39: Gained 0.005
>>>> At 43: Gained 0.14
>>>> At 45: Gained 0.004
>>>> At 46: Gained 0.178
>>>> At 54: Gained 0.073
>>>> At 57: Gained 0.151
>>>> At 59: Gained 0.017
>>>> At 62: Gained 0.049
>>>> At 65: Gained 0.025
Pattern gain: -98.577704773403
Starting BandedWormPairs of len 5, score: 10590.738
>>>> At 4: Gained 0.022
>>>> At 13: Gained 0.126
>>>> At 17: Gained 0.171
>>>> At 25: Gained 0.089
>>>> At 39: Gained 0.01
>>>> At 40: Gained 0.166
>>>> At 41: Gained 0.002
>>>> At 43: Gained 0.143
>>>> At 47: Gained 0.368
>>>> At 48: Gained 0.973
>>>> At 54: Gained 0.445
>>>> At 56: Gained 0.004
>>>> At 60: Gained 0.018
>>>> At 67: Gained 0.04
>>>> At 70: Gained 0.397
>>>> At 73: Gained 0.178
>>>> At 74: Gained 0.111
>>>> At 76: Gained 0.176
>>>> At 81: Gained 0.197
>>>> At 83: Gained 0.003
>>>> At 84: Gained 0.109
>>>> At 85: Gained 0.023
>>>> At 87: Gained 0.038

User cancel
Startscore: 10689.316
Score: 10690.177
Total gain: 0.861
Run time: 1545

Thanks!

gitwut's picture
User offline. Last seen 20 weeks 4 days ago. Offline
Joined: 05/18/2012
Groups: Contenders
Ideal loops

The ideal loops filter is what causes the -100 penalty. It also occurs with Acid Tweeker v2.6.1 Filter.

Joined: 09/24/2012
Groups: Go Science
Thanks gitwut

I'll try to find it out and fix it asap.

Joined: 09/24/2012
Groups: Go Science
1.3.1

Fixed unideal loop GENERICFILTER bug
(thanks to gitwut)

Joined: 09/24/2012
Groups: Go Science
1.4

-- v 1.4 Dialog for filters
-- v 1.4.1 and tried again to fix GENERICFILTER on recentbest (see feedback discussion, Foldit Bug)
-- replaced by FakeRecentBestSave() and FakeRecentBestRestore()
-- v 1.4.2 added Ligand dialog
-- v 1.4.3 systematic display of current score (Greg's suggestion), again fixing filter bug

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons