Newsletter March 19: A New Kind of Competition!

Hey folks! Be sure to check out our latest newsletter here as well as this blog post for information about an exciting competition happening!

(Tue, 03/23/2021 - 00:48  |  0 comments)

Interim rankings for binder design competition

We are about halfway through our special two week binder design competition. As of March 20, 17:00 GMT players have shared 64 valid submissions in Puzzle 1968! Participants still have until March 26, 23:00 GMT to submit as many 10,000 point solutions as possible.

Here are the current standings, with the number of submitted designs from each participant:
ucad - 11 designs
LociOiling - 6 designs
akaaka - 5 designs
spvincent - 5 designs
Bruno Kestemont - 5 designs
BootsMcGraw - 5 designs
CharlieFortsConscience - 4 designs
Dudit - 4 designs
ichwilldiesennamen - 4 designs
Galaxie - 3 designs
Enzyme - 2 designs
dcrwheeler - 2 designs
nspc - 2 designs
georg137 - 1 design
martinzblavy - 1 design
Norrjane - 1 design
phi16 - 1 design
infjamc - 1 design
zippyc137 - 1 design

Note: We've had to reject a surprising number of submissions that violate rule #2 of the competition, which states that players must restart the puzzle for each submission. We think there may have been some confusion about this rule, and we'll be looking into these rejections to try and figure out if they represent honest work that should be accepted. If you think some of your submissions may have been falsely rejected, please send a private message to bkoep.

(Sat, 03/20/2021 - 19:19  |  3 comments)

Office hour transcript

Hey folks! If you're having questions about Puzzle 1964: Unsolved Huge Cryo-EM Density: Beet Virus, be sure to check out our latest Office Hour transcript for some helpful information from our developers as well as fellow players!

(Sun, 03/14/2021 - 23:17  |  1 comment)

Special binder design competition

We are announcing a special competition for the newest binder design puzzle! We are challenging players to design as many binders as possible for influenza hemagglutinin (HA). Rather than ranking players based on their best scoring solution, players in the competition will be ranked by the number of solutions submitted.

See the blog for more details, and play Puzzle 1968 now!

(Sat, 03/13/2021 - 00:14  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're pushing out an update to the developer preview soon with the following fixes and changes:

General:
- Updated the main menu and loading screens
- The left/right arrow keys can now be used with the Segment Info panel to cycle between segment information in the Selection Interface
- Added font support for Korean, Chinese, Japanese, Hebrew, Latin, and Cyrillic alphabets
- Added Portuguese translation courtesy of Foldit player socramdm

Bug Fixes:
- Fixed a bug where deleting text in a note would sometimes not save.

(Fri, 03/12/2021 - 22:53  |  1 comment)

Office Hour 3/11

Hey y'all! This Thursday, 3/11 at 11 AM ET (Time Zone Converter) beta_helix will host Foldit Office Hours this week to talk about Puzzle 1964: Unsolved Huge Cryo-EM Density: Beet Virus!

(Mon, 03/08/2021 - 19:59  |  2 comments)

How to Foldit, Part 10: Thinking Like a Scientist

Hey folks! Be sure to check out our latest How to Foldit here!

(Mon, 03/08/2021 - 19:52  |  0 comments)

Newsletter February 26: Let's Start Over...

Hey everyone! New newsletter out today--be sure to take a look and feel free to comment with questions!

(Thu, 03/04/2021 - 22:59  |  0 comments)

New blog post about two-sided interface design

Head over to the Foldit blog to read more about our Two-sided Interface Design puzzles. IPD scientist Ryan Kibler walks us through the goals of these puzzles and the special challenges they bring.

You can play the newest Puzzle 1963: Two-sided Interface Design now!

(Wed, 03/03/2021 - 23:25  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're about to push an update to the developer preview with another quick hotfix for the Rama Map:

Release notes:
- Fixed an issue where the Rama map would not properly display selected residues

(Mon, 03/01/2021 - 21:16  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons