Office hour 4/18/21

Hey everyone! We're having an office hour on #vet at 1 PM PT on 4/18/21 (Time Zone Converter here)--it's being led by jflat06. Hope to see y'all there!

(Thu, 04/15/2021 - 14:57  |  2 comments)

Main Hotfix

Hey all,

We're releasing a small hotfix that addresses some under-the-hood puzzle compatibility issues. There shouldn't be any visible changes.

(Wed, 04/14/2021 - 19:47  |  0 comments)

Newsletter April 2: No Fools Here

Hey folders! Newsletter coming at ya--take a look here!

(Tue, 04/06/2021 - 01:48  |  0 comments)

Hotfixes to Main and Devprev soon!

Hey all, we're going to be pushing some hotfixes to both main and devprev here soon.

For both releases:
* Fixed an crash on the Reaction Design intro puzzle.
* Fixed a scoring issue affecting some design puzzles.
* Fixed an issue where the objectives panel wouldn't re-compute bonuses when it should.

For devprev only:
* Fixed a bug causing moves to not be counted
* Fixed a bug causing Dojo mode to soft lock when ending the level using a recipe
* Fixed a bug where Dojo mode would repeat the first level many times
* Fixed a campaign typo.

(Fri, 04/02/2021 - 22:23  |  3 comments)

Lab Report #19: And the winner is . . .

This month we break down the results from the recent Influenza HA Binder Design Competition

NEWS
- Influenza HA binder design competition

PUZZLE UPDATES
- Symmetric design puzzles
- Two-sided interface design puzzles
- Designable linker puzzles
- More electron density puzzles
- Binder design puzzles

DESIGN OF THE MONTH
- A triple feature of three competition submissions by LociOiling, highlighting several design principles that will give us tight binders to influenza HA. See for yourself in the new Design of the Month sandbox puzzle.

(Thu, 04/01/2021 - 13:30  |  0 comments)

Newsletter March 26: Enter the Dojo!

Hey folks--new Newsletter out from Friday! Be sure to take a look here!

(Tue, 03/30/2021 - 00:29  |  0 comments)

Competition results are in!

See the blog for the final results of our Influenza HA binder design competition, with additional discussion about the takeaways from this experimental competition!

(Sun, 03/28/2021 - 22:24  |  0 comments)

Developer Preview Release Soon - Dojo Mode!

Hey everyone, we're about to release an update to the Developer Preview with an exciting new feature: Dojo Mode!

What is Dojo Mode?

(Wed, 03/24/2021 - 19:33  |  1 comment)

New Release!

Hey everyone,

We're pushing out an update with the following fixes and changes:

General:
- Updated the main menu and loading screens
- The left/right arrow keys can now be used with the Segment Info panel to cycle between segment information in the Selection Interface
- Added font support for Korean, Chinese, Japanese, Hebrew, Latin, and Cyrillic alphabets
- Added Portuguese translation courtesy of Foldit player socramdm

Bug Fixes:
- Fixed a bug where deleting text in a note would sometimes not save.
- Fixed various bugs related to profanity filters

(Wed, 03/24/2021 - 17:51  |  0 comments)

Office Hour 3/27/21

Hey folks! We're going to be having an Office Hour on #vet at 10 AM PST (Time Zone Converter) on Saturday, March 27th. It will be let by neilpg628--hope to see y'all there!

(Wed, 03/24/2021 - 02:00  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons