Aflatoxin Challenge Update

Foldit Community, we are ready for an Aflatoxin update! Thank you for all your efforts in designing the first round of designs to combat aflatoxin. To date we have had hundreds of players design >400,000 structures! There is a lot to choose from and it has been a fantastic way to start off this effort. Players have been incredibly creative, and have engineered exciting new molecular interactions that truly have the potential to stabilize the aflatoxin hydrolysis transition state we provided in the models.

( Posted by 67 1571  |  Wed, 03/14/2018 - 23:04  |  6 comments )

New Update! (REQUIRED)

Hey everyone,

We've just posted an update to the game that improves our biochemistry software under-the-hood.

This update is a major change to the way the game scores your proteins, so you will need to update your software in order to see or play any new puzzles.

There's a great blog post about some of the specifics of the update here.

A huge thanks to the players who helped to test this update in the 'experimental' build!

(Tue, 03/13/2018 - 18:20  |  0 comments)

Foldit update and puzzle expiration

Next Tuesday, March 13 at 10am PST 11am PDT (18:00 GMT), all active puzzles will expire and we will release a new update for Foldit clients.

(Thu, 03/08/2018 - 21:57  |  2 comments)

Winter 2018 Science Chat!

Science Chat March 8th in veteran chat

(Sat, 02/24/2018 - 00:03  |  19 comments)

Experimental Build Updated!

Hey everyone,

We've just pushed out a few fixes for symmetry in the experimental build. Any testing feedback would be greatly appreciated!

(Thu, 02/22/2018 - 19:30  |  0 comments)

New Update in 'Experimental' Update Group!

As many of you are probably aware, Rosetta is the "science engine" behind Foldit. It's been about two years since we last updated the version of Rosetta that Foldit uses under the hood. Since then, there have been many developments and improvements in Rosetta, and we thought it's time to update again.

( Posted by  rmoretti 67 694  |  Thu, 02/08/2018 - 21:42  |  3 comments )

Player Feedback on the Menus Welcome

Hello all! Hope that you all are having a wonderful start to this fine February.

We are looking for feedback on the current menus from you, our wonderfully dedicated players. If you feel so inclined to give your opinion, we would absolutely welcome it. You can find our menu survey here. All responses are anonymous and you do not need a Google account to log in. Additionally, feel free to shoot me a message if you have any questions or concerns.

(Wed, 02/07/2018 - 19:13  |  1 comment)

New electron density for Foldit-designed protein!

We’ve been able to crystallize another protein design from a Foldit player, and have derived an electron density map at 1.9 Å resolution!!! Check out Puzzle 1475 now, and see if you can fold the protein into the electron density map!

(Thu, 01/25/2018 - 23:19  |  2 comments)

Updates from the Foldit Team - December 2017

Here are some things the Foldit team has been working on lately:

  • rmoretti: Bugfixes and interface improvements for drug design puzzles; updating the underlying Rosetta code to include the most recent improvements.
  • joshmiller: Making the Conditions system more user-friendly and working on putting it in some of the tutorial levels as sort of "side quests" which will earn bonus points.
  • bkoep: Trying to crystallize more proteins in the lab.
  • jflat: Fixing that darn IRC server.
(Wed, 12/27/2017 - 23:47  |  0 comments)

New Release!

Hey everyone,

We've just released a new update. The following features and fixes have been added:

* Increased the band strength upper limit.
* Added lua script functions for adjusting the wiggle power.
---behavior.GetWigglePower() - will return a string with value 'l' (low), 'm' (medium), 'h' (high), or 'a' (auto) for the current value of the wiggle power.
---behavior.SetWigglePower(string power) - will set the wiggle power based on the values above.
---behavior.HighPowerAllowed() - will return whether high power wiggle is allowed on this puzzle.

Bug Fixes:

(Fri, 12/22/2017 - 00:27  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons