Contact puzzle settings on bonus and wiggle

Case number:671071-998185
Topic:Game: Other
Opened by:Timo van der Laan
Status:Open
Type:Suggestion
Opened on:Saturday, July 19, 2014 - 10:34
Last modified:Sunday, July 20, 2014 - 05:07

In my opinion 50 pts for a contact is still too high. Something in the range of 15-25 should be enough.
And we really need the high wiggle on these puzzles to repair the damage we do by making contacts using bands.

(Sat, 07/19/2014 - 10:34  |  1 comment)


wisky's picture
User offline. Last seen 2 weeks 2 days ago. Offline
Joined: 07/13/2011

I wholeheartedly agree.

Filters behave horribly when the jumps are too high like in these puzzles. Also I am still seeing "horrific" proteins outscoring pretty proteins only because of extreme contact bonuses, even though the pretty proteins have their contacts *almost* there.

In that vein, I am requesting the return of the "constraints" contacts method. It behaved so well! I suggest releasing another devprev puzzle, lasting a little longer, so some of our vets can try it out before it closes (the last one was only 3-4 days if I remember correctly, and during a heavy puzzle load!). Also possibly lumping the contact constraints in their own contact score? Dunno.

Thanks for listening.

Sitemap

Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons