Contact puzzle settings on bonus and wiggle
Case number: | 671071-998185 |
Topic: | Game: Other |
Opened by: | Timo van der Laan |
Status: | Open |
Type: | Suggestion |
Opened on: | Saturday, July 19, 2014 - 10:34 |
Last modified: | Sunday, July 20, 2014 - 05:07 |
In my opinion 50 pts for a contact is still too high. Something in the range of 15-25 should be enough.
And we really need the high wiggle on these puzzles to repair the damage we do by making contacts using bands.
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I wholeheartedly agree.
Filters behave horribly when the jumps are too high like in these puzzles. Also I am still seeing "horrific" proteins outscoring pretty proteins only because of extreme contact bonuses, even though the pretty proteins have their contacts *almost* there.
In that vein, I am requesting the return of the "constraints" contacts method. It behaved so well! I suggest releasing another devprev puzzle, lasting a little longer, so some of our vets can try it out before it closes (the last one was only 3-4 days if I remember correctly, and during a heavy puzzle load!). Also possibly lumping the contact constraints in their own contact score? Dunno.
Thanks for listening.