Let Original Interface's Timer list "Wiggle All", etc.

Case number:845833-998065
Topic:Game: Display
Opened by:jeff101
Status:Open
Type:Suggestion
Opened on:Monday, June 23, 2014 - 21:29
Last modified:Saturday, March 9, 2019 - 16:10

Sometimes I do a manual procedure in the Original Interface where I need to watch the timer in the upper left corner of the screen (see image attached). I would also like to watch the Clashing Importance and Wiggle Power in Behavior and what Action is occurring (Shake, Mutate, Wiggle All, Wiggle Backbone, Wiggle Sidechains) in Actions. Would it be possible to list in the timer in the upper left corner which Action is occurring? For example, I would rather see "Wiggle All" there than "Pull Mode".

Thanks!

(Mon, 06/23/2014 - 21:29  |  2 comments)


Wipf's picture
User offline. Last seen 7 weeks 3 days ago. Offline
Joined: 10/06/2018
Groups: Go Science

Great suggestion! I agree that it would be more useful to have it display "Wiggle", "Shake",… instead of "Pull Mode".
If I don't now which mode I am in I usually have to switch mode anyway, so I either go to the "Modes" menu where I can easily see which mode is active or just use the keyboard shortcut to go to the mode I want to use. So I don't see the point in displaying the mode there.

Wipf's picture
User offline. Last seen 7 weeks 3 days ago. Offline
Joined: 10/06/2018
Groups: Go Science

It could still display the mode when no operation is running, but especially when an operation is running, I don't see a use for displaying the mode there.
When I run a manual operation, I often use the keyboard shortcut to start it and then I may forget which operation I am doing or I may even just have hit the wrong key. Thus it would be useful to see what the game is doing.

Sitemap

Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons