884 Crashes

Case number:845829-997608
Opened by:gitwut
Opened on:Friday, May 2, 2014 - 03:22
Last modified:Thursday, May 8, 2014 - 15:49

Puzzle 884 has crashed twice on me today. The first time was when I started mutate for the first time. The second time was not long after the script QuickFix 2.0 started running. It appears to have also crashed during mutate. I've attached the log file of the second crash.

log.txt69.24 KB
(Fri, 05/02/2014 - 03:22  |  13 comments)

Joined: 09/24/2012
Groups: Go Science

Mine crashes also starting Total LWS on negative points.

No LWS recipe seems to work (or crashes).

Quickfix is abnormaly slow

spmm's picture
User offline. Last seen 15 hours 7 min ago. Offline
Joined: 08/05/2010
Groups: Void Crushers

Mine has crashed twice on Ebola B - during mutate scripts Rav Mutate for Layers

mimi's picture
User offline. Last seen 1 year 23 weeks ago. Offline
Joined: 11/17/2008
Groups: Contenders

Also getting crashes on mutate scripts, twice now

Joined: 05/18/2012
Groups: Contenders

Another crash. Info displayed in error window:

Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	Foldit.exe
  Application Version:
  Application Timestamp:	52c4c7ce
  Fault Module Name:	KERNELBASE.dll
  Fault Module Version:	6.1.7601.18229
  Fault Module Timestamp:	51fb1116
  Exception Code:	e06d7363
  Exception Offset:	0000c41f
  OS Version:	6.1.7601.
  Locale ID:	1033
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789
Joined: 09/21/2011
Groups: Void Crushers

Happens to me also.
Twice with after the Exception a lot of lines saying no symbol but once these lines:
1: RaiseException +72 bytes (no line)
2: library_main +34058533 bytes (no line)
3: library_main +34058460 bytes (no line)
4: library_main +11629755 bytes (no line)
5: library_main +21151503 bytes (no line)
6: library_main +25584690 bytes (no line)
7: library_main +22928933 bytes (no line)
8: library_main +21921277 bytes (no line)
9: library_main +21928828 bytes (no line)
10: library_main +21177723 bytes (no line)
11: library_main +21182878 bytes (no line)
12: library_main +6780534 bytes (no line)
13: library_main +6429483 bytes (no line)
14: library_main +6793601 bytes (no line)
15: library_main +4559662 bytes (no line)
16: library_main +4562998 bytes (no line)
17: BaseThreadInitThunk +14 bytes (no line)
18: RtlInitializeExceptionChain +132 bytes (no line)
19: RtlInitializeExceptionChain +90 bytes (no line)

Joined: 09/21/2011
Groups: Void Crushers

And 2 times more, same log.

Joined: 05/18/2012
Groups: Contenders

Another crash just now with LR5.2. Ran without problem over night, but I stopped it to share the solution and restarted. It crashed no too long after that. No messages this time and I had four clients running, so probably nothing relevant in the log file.

NickyCGS's picture
User offline. Last seen 5 years 16 weeks ago. Offline
Joined: 06/27/2013
Groups: Repro-men

Thanks for the feedback everyone. So far none of the scripts mentioned have caused a crash for me. If possible could you share the solution to scientists should you encounter it again?

Joined: 05/18/2012
Groups: Contenders

I've shared a solution (upload for scientists): gw12716.866 solo

It died within 30 minutes or so of starting the script Local Mutate 1.0:


Joined: 05/18/2012
Groups: Contenders

Also, I specified the range as 186-259, at Medium wiggle power.

Joined: 09/21/2011
Groups: Void Crushers

I have had now at least 20 crashes! I shared with scientists the Autosaved Current after reopening the track. It is very strange that this one has such a low score as it developed from a score above 12000 during my DRW. What I also see is that in the autosaves there are a lot of files Status solution.

Joined: 09/21/2011
Groups: Void Crushers

And another crash. Shared the resulting current save again. This one was probably during a rebuild.

Joined: 09/21/2011
Groups: Void Crushers

And yet another one, this time during a fuze and not on a low score


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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