Contact Map all looks the same.

Case number:699969-997601
Opened by:Origami314
Opened on:Thursday, May 1, 2014 - 18:27
Last modified:Monday, November 12, 2018 - 07:01

The green squares on the predicted contact map all look like the same shade of bright green to me. I had no problem at all with the old periwinkle colors, but even changing my monitor settings is not giving me shades of green in the new map.

My system has:

Windows 7 64bit
Intel i5 processor
AMD Radeon HD 7900 graphics card
ASUS LCD monitor

(Thu, 05/01/2014 - 18:27  |  5 comments)

wisky's picture
User offline. Last seen 1 year 4 weeks ago. Offline
Joined: 07/13/2011

Some say the color changes are there, but subtle... However, I am not seeing any differences in coloring.

Joined: 02/23/2011

I fiddled with the colors a bit in Gimp and the above link goes to an image that should be usable for anyone else having this problem.

It's also colorblind friendly, I think. Can we have something like this color gradient for the real contact map?

Susume's picture
User offline. Last seen 1 day 4 hours ago. Offline
Joined: 10/02/2011

I agree that the difference in greens is too subtle - I can barely make out two different shades of brightness. I like origami's gold-tone map much better - the colors are easily distinguished from the grey and white background, but are also easy to distinguish from each other.

jflat06's picture
User offline. Last seen 1 day 13 hours ago. Offline
Joined: 09/29/2010
Groups: Window Group

I agree it can be hard to see. This is part of the reason I included the ability to see the actual weight of a contact by hovering over it.

I didn't want to expand out the range of colors to be too dark, since that can make it difficult to see the contacts in your current structure (the black dots).

I chose green because the human eye peaks in sensitivity around the green or yellow-green wavelengths. That said, it might be worthwhile to include a bit more yellow, or potentially interpolate between yellow and green in order to get the most out of that.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons