Phylogenetic Tree for tracks!

Case number:845813-997380
Topic:Game: Tools
Opened by:SamuelJackson
Opened on:Thursday, April 3, 2014 - 01:19
Last modified:Thursday, April 3, 2014 - 14:48

Having just started recently with fold-it, I am still getting used to many parts of the GUI.

Now, almost all of it I have gotten my head around or actually come to feel quite confident and natural about, clearly a lot of thought has gone into the layout.

However, I recently learned to use tracks, what a nightmare! Clearly this function in the game is one of the best tools a folder has in exploring the different methods and folds of a protein. But its layout is entirely counter-intuitive to what the tracks system is doing.

On more than one occasion I have gotten completely lost and spent countless minutes flicking through my tracks to identify which is which; then after working on one for a while, realising I was working on the wrong one - only having to return to the debacle of finding the right one again. As each fold progresses and I use more tracks to try different folding methods and recipes.

How about a phylogenetic tree for tracks? A simple pop up GUI with nodes,notes and vertices with current and best scores on would be incredibly useful and a very easy way of navigating a complicated fold-it tool. It could also be used very quickly and clearly for communicating and identifying strong folding techniques.

Would love to see this implemented at some point!

(Thu, 04/03/2014 - 01:19  |  2 comments)

spmm's picture
User offline. Last seen 1 day 3 hours ago. Offline
Joined: 08/05/2010
Groups: Void Crushers

I'd be content with the high score for the track being visible - I name tracks sequentially as puzzles usually only last 7 days and I put notes into the description when I save. Working on multiple templates and tracks for the same puzzle requires some attention to track naming and saving. Sometimes its the little things in foldit that trip you up :D

Joined: 03/11/2014
Groups: Gargleblasters

yeah i started a naming system but it quickly got out of hand when i was exploring multiple options within a fold. it just seems like a simple tree would make navigating tracks a lot simpler and user friendly. since the basis behind the idea of tracks is taking different paths when folding and reverting back to try something different. a tree system seems like a very intuitive method of using and viewing tracks.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons