Crash on new devprev

Case number:954892-997214
Topic:Developer Preview
Opened by:Timo van der Laan
Status:Open
Type:Bug
Opened on:Sunday, March 9, 2014 - 02:56
Last modified:Monday, April 7, 2014 - 18:02

Here is the tail of the log running my DRW on the design puzzle:
core.optimization.LineMinimizer: Inaccurate G! step= 3.8147e-008 Deriv= -9.26838e-005 Finite Diff= 0.00142027
core.optimization.LineMinimizer: Inaccurate G! step= 9.53674e-009 Deriv= -9.26838e-005 Finite Diff= 0.00142679
core.optimization.LineMinimizer: Inaccurate G! step= 2.38419e-009 Deriv= -9.26838e-005 Finite Diff= 0.00141263
core.optimization.LineMinimizer: Inaccurate G! step= 5.96046e-010 Deriv= -9.26838e-005 Finite Diff= 0.0014782
core.optimization.LineMinimizer: Inaccurate G! step= 1.49012e-010 Deriv= -9.26838e-005 Finite Diff= 0.00181198
core.optimization.LineMinimizer: Inaccurate G! step= 3.72529e-011 Deriv= -9.26838e-005 Finite Diff= 0.00228882
core.optimization.LineMinimizer: Inaccurate G! step= 3.8147e-008 Deriv= -0.00184294 Finite Diff= 0.0019107
core.optimization.LineMinimizer: Inaccurate G! step= 9.53674e-009 Deriv= -0.00184294 Finite Diff= 0.00139177
core.optimization.LineMinimizer: Inaccurate G! step= 2.38419e-009 Deriv= -0.00184294 Finite Diff= 0.00314116
core.optimization.LineMinimizer: Inaccurate G! step= 5.96046e-010 Deriv= -0.00184294 Finite Diff= 0.000667572
delta_score: -2821.19
Playing sound: 0
delta_score: 0
Playing sound: 4
***** ENDING THREAD ActionRebuild
***** STARTING THREAD ActionRepack
core.chemical.ResidueType: atom name : CA not available in residue XXX
core.chemical.ResidueType: ORIG
core.chemical.ResidueType: X
core.chemical.ResidueType: Y
core.chemical.ResidueType:

ERROR: unknown atom_name: XXX CA
ERROR:: Exit from: ..\..\..\source\src\core\chemical\ResidueType.cc line: 2041

UNHANDLED EXCEPTION
1: RaiseException +72 bytes (no line)
2: library_main +33292069 bytes (no line)
3: library_main +31181425 bytes (no line)
4: library_main +29719856 bytes (no line)
5: library_main +30067981 bytes (no line)
6: library_main +6046780 bytes (no line)
7: library_main +4252342 bytes (no line)
8: library_main +4253714 bytes (no line)
9: library_main +3999173 bytes (no line)
10: library_main +4000534 bytes (no line)
11: library_main +4003314 bytes (no line)
12: library_main +3980502 bytes (no line)
13: library_main +3983169 bytes (no line)
14: library_main +1502749 bytes (no line)
15: library_main +4131968 bytes (no line)
16: library_main +6776809 bytes (no line)
17: library_main +6782865 bytes (no line)
18: library_main +4673822 bytes (no line)
19: library_main +4676966 bytes (no line)
20: BaseThreadInitThunk +14 bytes (no line)
21: RtlInitializeExceptionChain +132 bytes (no line)
22: RtlInitializeExceptionChain +90 bytes (no line)

(Sun, 03/09/2014 - 02:56  |  6 comments)


Joined: 09/21/2011
Groups: Void Crushers

Crashing is happening a lot in the new devprev. The previous one does not have so many problems.

Joined: 09/19/2011
Groups: Beta Folders

I'm not having crashing issues with the updated devprev and I'm running nine clients between two different computers. Both are win7...one is laptop and one is desktop.

I usually run an evo and solo of each active puzzle with a 3rd client on the next one to close.

spmm's picture
User offline. Last seen 28 weeks 1 day ago. Offline
Joined: 08/05/2010
Groups: Void Crushers

yes there are other odd things happening as well. Also low wiggle is not as wiggly :( Prefer the last version.

Joined: 06/24/2008
Groups: Void Crushers

I can not be totally positive but my crashing seems to be happening when I run Mutate scripts or scripts that do mutate.

Joined: 04/15/2012
Groups: Beta Folders

I haven't seen any crashing-but I'm only working on 855. Seems like it might be our friendly trimmer causing issues?

spdenne's picture
User offline. Last seen 28 weeks 2 days ago. Offline
Joined: 10/01/2011
Groups: Void Crushers

The latest devprev has been very very stable for me for a long time, till just now I was local-wiggling a portion with quite a few bands of different strengths, and dragging the view to position it so I could see what was happening better, when foldit crashed.

I accidentally started it again while trying to find out which one had crashed, so lost my log, but the restarted one was able to repeat the crash.

The log ends with:

***** STARTING THREAD ActionLocalMinimize
Sending SOPs:

UNHANDLED EXCEPTION
1: library_main +4642358 bytes (no line)
2: library_main +6789426 bytes (no line)
3: library_main +6798114 bytes (no line)
4: library_main +6779011 bytes (no line)
5: library_main +6781214 bytes (no line)
6: library_main +21212410 bytes (no line)
7: library_main +21213176 bytes (no line)
8: library_main +21958125 bytes (no line)
9: library_main +21968209 bytes (no line)
10: library_main +21179536 bytes (no line)
11: library_main +21177008 bytes (no line)
12: library_main +6799505 bytes (no line)
13: library_main +6688681 bytes (no line)
14: library_main +6796177 bytes (no line)
15: library_main +4563966 bytes (no line)
16: library_main +4567110 bytes (no line)
17: BaseThreadInitThunk +14 bytes (no line)
18: RtlInitializeExceptionChain +133 bytes (no line)
19: RtlInitializeExceptionChain +88 bytes (no line)

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