debug information for crashes

Case number:699969-997208
Opened by:brgreening
Opened on:Saturday, March 8, 2014 - 02:46
Last modified:Sunday, March 9, 2014 - 17:15

Create a Lua script function the accumulates debug information that can help the development team fix bugs. It could include user information like what operating system, what puzzle was being run, what Lua function was executing, what Lua script was running, the version of Foldit that was running, etc.

It could contain internal Foldit variables that the the user has no knowledge about that could be looked at by the development team.

(Sat, 03/08/2014 - 02:46  |  2 comments)

spmm's picture
User offline. Last seen 17 weeks 6 days ago. Offline
Joined: 08/05/2010
Groups: Void Crushers

There is crash information in the log files which is why the developers like us to post them when reporting crashes, also providing the OS and version, main or devprev and the script running if any.

Joined: 04/15/2012
Groups: Beta Folders

Also, they have recently added an auto-reporting feature (though that only works for non-segfault crashes, if I remember correctly, or something like that).


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons