Make Wiggle stop when work is done

Case number:845813-997077
Topic:Game: Tools
Opened by:bertro
Opened on:Wednesday, February 19, 2014 - 21:27
Last modified:Sunday, February 23, 2014 - 02:45

Could you make wiggle stop automatically when the work it can do is done. Or, in other words, when the iterations on the left-upper "clock-like" display start to increment very rapidly.


(Wed, 02/19/2014 - 21:27  |  4 comments)

Joined: 05/18/2012
Groups: Contenders

It would be handy for scripting but not necessarily for hand folding. Consider instances when you leave wiggle running and create/delete/enable/disable bands.

Perhaps if "infinite-wiggle" was disabled while lua scripts are running. However, making it user or script changeable would probably create more problems than it's worth (e.g., default states, bad scripting cleanups, etc.).

jflat06's picture
User offline. Last seen 6 days 11 hours ago. Offline
Joined: 09/29/2010
Groups: Window Group

I've definitely thought about this before, but as gitwut has pointed out, there are a number of considerations that we'd have to account.

That said, you can actually code up this behavior in your scripts yourself. We might consider adding a utility function to take care of the loop logic.

bertro's picture
User offline. Last seen 2 days 12 hours ago. Offline
Joined: 05/02/2011
Groups: Beta Folders

Thanks for the feedback to the feedback...:)

Coding this behavior in our scripts is definitely not the same as we have to stop the wiggle to check on it and internal wiggle values are lost at that moment if I understand correctly.

So please add a toggle "AutoStop" wiggle to the "Behavior Options" just next to the "Wiggle Power:" and LUA functions.

Joined: 04/15/2012
Groups: Beta Folders

They're planning on adding the Lua ability. The plan was a week or so after NC launched, but they had to fix the issues first.


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