SetAminoAcid (all) doesn't work

Case number:845813-997055
Topic:Game: Tools
Opened by:ferrieux
Status:Open
Type:Bug
Opened on:Sunday, February 16, 2014 - 18:18
Last modified:Sunday, February 16, 2014 - 20:45

The GUI recipe primitive "Set Amino Acid", with parameter "All segments", silently fails.

(Sun, 02/16/2014 - 18:18  |  4 comments)


Joined: 02/08/2014
Groups: None

This was with 20140213-15100a6562-linux_x64
Try for example with puzzle 846. All three segments of the ligand are mutable (and can be set manually), but trying to set them by a GUI recipe fails, without any output.

Susume's picture
User offline. Last seen 1 week 4 days ago. Offline
Joined: 10/02/2011

This was in a puzzle where only 3 segments are mutable, so the action could not be carried out. It's the downside of allowing actions that can fail in an interface with no error reporting - I prefer it to the alternative of not allowing those actions in the GUI recipe interface. Another alternative would be to add an output window to GUI recipes, which seems like a lot of work.

Joined: 02/08/2014
Groups: None

Another alternative would be to just continue to next segments when one fails :)

Joined: 02/08/2014
Groups: None

Note this is only an issue with the GUI primitive.
The equivalent Lua script works like a charm:

for k=1,structure.GetCount() do
structure.SetAminoAcid(k,'g')
end

Note this works even when only a few loci are mutable. This means that structure.SetAminoAcid() fails without raising an exception on locked segments...

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