Yet another observation

Case number:671071-997049
Topic:Game: Other
Opened by:Timo van der Laan
Opened on:Friday, February 14, 2014 - 23:37
Last modified:Saturday, February 15, 2014 - 16:34

I noticed playing 845 something interesting.
I played it almost totally in LOW, thinking it was a handfolding one, before I found out all recipes are allowed.
Now running recipes on medium they fail to gain a lot (compressor and DRW variants for instance). But running the same recipes on low they do find more.
My guess is that the losses on medium cant be compensated if the wiggle time is not increased so there is an inbalance in loss in medium and gains in medium timewise. Somehow the losses (pulling or DRW) when running medium are not done with, while on running low they are.
This is a not wanted inbalance.
Possible ways to solve this:
- let all recipes have a wiggle factor to increase when not running on low (labor intensive and yet another setting for users)
- Lengthen the running time of wiggle not on low and also make it dependent on the CI, the lower the shorter. This will take experimenting with the right balance.
- get those functions to read the wigglestrength so recipes can auto adapt.

BTW, Captha should trust me by now.

(Fri, 02/14/2014 - 23:37  |  1 comment)

Joined: 04/15/2012
Groups: Beta Folders

Also, we could really use the new wiggle parameters (until gain, until time, until iterations, etc., or getting the option to not reset the matrix).


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons