Give open cutpoints a penalty

Case number:845813-996880
Topic:Game: Tools
Opened by:Timo van der Laan
Opened on:Sunday, February 9, 2014 - 08:23
Last modified:Monday, February 10, 2014 - 23:00

Sometimes an open cutpoint scores higher then when closed.
This breaks the following pseudo code:
set recent best
-create cutpoint
-idealize near the cutpoint
-do some more (local wiggles, shakes)
-close the cutpoint
-some more wiggles/shakes
-restore recent best
And do this again for another part of the protein.
In the restore operation you can end up with an unexpected open cutpoint
Also after this it possible that restore best score has an open cutpoint.

Giving a penalty of 50 pts for each open cutpoint, or 100 pts if any open cutpoints would making use of the new cutpoint functions a lot easier.

(Sun, 02/09/2014 - 08:23  |  3 comments)

Joined: 04/15/2012
Groups: Beta Folders

Why not set recent best after the cutpoint is opened?

Joined: 09/21/2011
Groups: Void Crushers

I think you are missing the point. You would never want a score of an open cutpoint be higher than the same position when the cutpoint is closed.
Because then you have a high score with a cutpoint open, and that is just not what you want.
A not counting high score destroys the logic. Also when you later use the a key or control b to restore the best score, you get one with an open cutpoint.

Joined: 04/15/2012
Groups: Beta Folders

Perhaps what we want is a recent credit best? This would fix the issue of the cut point being highest.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons