more days for game play on puzzles

Case number:699969-996879
Topic:General
Opened by:gmn
Status:Open
Type:Suggestion
Opened on:Sunday, February 9, 2014 - 05:59
Last modified:Monday, February 10, 2014 - 23:09

it would seem to me that since wiggle is so much slower in responding (especially in scripts and "high" wiggle) that perhaps we could have several more days to work puzzles. i feel that i shut down puzzles too early and have not fully explored using the different settings we now have. my style of folding is script intensive (or hampered as some might see it) and most of these scripts now take much longer to run than they did in the older version--especially when doing any kind of compressing/gabbing. it might also help offset for those with less processing power.

(Sun, 02/09/2014 - 05:59  |  8 comments)


Joined: 04/11/2013

Absolutely. I spent my bonus to buy a desktop just for foldit last year July. It was a good match. Now I wish I had several machines to accomplish the same or more to match the increase in number of options available and the speed of the wiggle. (Sad smile)

Susume's picture
User offline. Last seen 1 week 4 days ago. Offline
Joined: 10/02/2011

I also feel like there is not enough time for handwork plus my usual scripts, let alone exploring new or altered scripts. A few more days on each puzzle would really help.

MurloW's picture
User offline. Last seen 8 weeks 17 hours ago. Offline
Joined: 11/21/2012

Please, don't extend current puzzles' deadlines.

A week is fine, more than enough. Everything is cemented anyway after a day or two (of scripting or handfolding) in full ci.
Scores are hardly budging as-is, what will another 2 days accomplish? 3 points?

It will be much more beneficial to have the software use less resources, and/or act (wiggle/mutate/rebuild) faster.
This will allow us to try out more differing avenues of approach, hopefully even run more clients. (when I started folding, I could run 6-8 clients, depending on size and mutable or not; now I'm stuck with 3 clients unless there's a less-than-50segment puzzle up. My hardware hasn't changed.)

I'm bored with folding already, sick of puzzles 2 days before they end.

In a little while, when more scripts are altered to work with the new client, and -more importantly- players have adapted their strategies a bit, things will work out.

Joined: 04/15/2012
Groups: Beta Folders

Making things faster is easier dais than done.

Joined: 04/15/2012
Groups: Beta Folders

"easier dais than"

Easier said than

Joined: 09/21/2011
Groups: Void Crushers

I would also like 1 puzzle less to work on simultanous than extending the duration of each puzzle.
I normally start smaller puzzles only a few days before closing. Big puzzles take more time.
And no more repeat puzzles of known proteins would hurt nobody and give more time on serious ones.

spmm's picture
User offline. Last seen 41 weeks 1 day ago. Offline
Joined: 08/05/2010
Groups: Void Crushers

Small puzzles are fun and allow for many restarts and pose changes. I am astonished at how slow scripts are now and grinding a script for days is no fun at all but gains points.

It is not obvious if those points are actually improving the protein rather than just the game score. Would be good to be able to run a 'native checker' and get a probability.

Also some automated 'pose' feedback after a puzzle closes would be helpful. Just a suggestion. There seems to be a big difference between high scoring handfolds and the server poses provided in subsequent puzzles. I would prefer to be striving for better poses rather than grinding for a few points.

Joined: 04/15/2012
Groups: Beta Folders

Slightly unrelated, but it would be nice if once a puzzle ends if it could be turned into a gallery puzzle, to see how others attacked it. Currently the only way of seeing why you had such a low score in comparison to the leaders is pictures on the wiki, but only a few people post those, and interactivity would be nice.

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