Using check connection hangs the client

Case number:845829-996636
Opened by:Timo van der Laan
Opened on:Monday, January 13, 2014 - 09:12
Last modified:Monday, January 13, 2014 - 09:12

I noticed that one client didnt receive updates on the scores. So I tried the check connection button (it was saying the game was still connected but that was not true). Result: the client stopped working and had to be killed. Happened more than once to me.

(Mon, 01/13/2014 - 09:12  |  0 comments)


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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