Rotation pivot on current view

Case number:845813-996555
Topic:Game: Tools
Opened by:AsDawnBreaks
Opened on:Sunday, January 5, 2014 - 22:56
Last modified:Tuesday, February 11, 2014 - 21:44

When rotating the main view, could the pivot be the center of your viewport, not the center of the protein? It is extremely annoying when working on denovo to have to re-center the protein every time I rotate because it swings from the center.

(Sun, 01/05/2014 - 22:56  |  4 comments)

Susume's picture
User offline. Last seen 1 day 9 hours ago. Offline
Joined: 10/02/2011

If you hover your mouse over a segment of the backbone and press Q, the camera center and pivot center will both move to that segment of the backbone. Pressing Q when the mouse pointer is on the background returns both centers to the middle of the protein.

Joined: 04/15/2012
Groups: Beta Folders

Oh, I did not know it did that as well. Good to know. However, I don't see why center of view shouldn't be default...

spmm's picture
User offline. Last seen 18 weeks 5 days ago. Offline
Joined: 08/05/2010
Groups: Void Crushers

Possibly because your 'centre of view' may not contain any part of the protein. Pressing q will recenter the protein when it is "lost".

Joined: 04/15/2012
Groups: Beta Folders

No, it did.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons