825 crashy

Case number:699969-996504
Topic:General
Opened by:MurloW
Status:Open
Type:Bug
Opened on:Saturday, December 21, 2013 - 20:23
Last modified:Monday, December 23, 2013 - 05:21

Crashed while mutating all with .2 CI. No frozen sidechains, no bands. Filters were enabled.
I'm unable to reproduce this. :/ shared solution to scientists: Crashycrash
Build ID: 20131218-2687c5cae4-win_x86

Playing sound: 4
core.pack.interaction_graph.interaction_graph_factory: Instantiating PDInteractionGraph
core.pack.pack_rotamers: built 216 rotamers at 3 positions.
core.pack.pack_rotamers: IG: 48868 bytes
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
delta_score: 0
Playing sound: 4
core.pack.interaction_graph.interaction_graph_factory: Instantiating PDInteractionGraph
core.pack.pack_rotamers: built 3152 rotamers at 3 positions.

UNHANDLED EXCEPTION
1: no symbol (no line)
2: no symbol (no line)
3: no symbol (no line)
4: no symbol (no line)
5: no symbol (no line)
6: no symbol (no line)
7: no symbol (no line)
8: no symbol (no line)
9: no symbol (no line)
10: no symbol (no line)
11: no symbol (no line)
12: no symbol (no line)
13: no symbol (no line)
14: no symbol (no line)
15: no symbol (no line)
16: no symbol (no line)
17: no symbol (no line)
18: no symbol (no line)

(Sat, 12/21/2013 - 20:23  |  4 comments)


mberna00's picture
User offline. Last seen 1 day 18 hours ago. Offline
Joined: 09/03/2010

I have also crashed several times but in my case it was only while using rebuild scripts. No bands, multiple CIs, no frozen segments. Nothing else causes the crashes in my case.

MurloW's picture
User offline. Last seen 12 hours 44 min ago. Offline
Joined: 11/21/2012

More crashes during handfolding: changed 2segs' secondary structure, hit '3' to get rid of the purple cross: insta-crash. No crash log this time. Nothing was frozen, no bands. I didn't even try to manipulate the structure in any way? Filters were disabled, but log has mounds upon mounds of lines of what probably pertains to the fragment filter.

700 or so of these uninterrupted:
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0

and at end:
core.pack.pack_rotamers: IG: 4848212 bytes
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
core.pack.interaction_graph.interaction_graph_factory: Instantiating PDInteractionGraph
core.pack.pack_rotamers: built 1112 rotamers at 3 positions.
core.pack.pack_rotamers: IG: 1542692 bytes
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
core.pack.interaction_graph.interaction_graph_factory: Instantiating PDInteractionGraph
core.pack.pack_rotamers: built 1185 rotamers at 3 positions.
core.pack.pack_rotamers: IG: 1403496 bytes
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
core.pack.interaction_graph.interaction_graph_factory: Instantiating PDInteractionGraph
core.pack.pack_rotamers: built 1277 rotamers at 3 positions.
core.pack.pack_rotamers: IG: 2155436 bytes
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
core.pack.interaction_graph.interaction_graph_factory: Instantiating PDInteractionGraph
core.pack.pack_rotamers: built 1008 rotamers at 4 positions.
core.pack.pack_rotamers: IG: 1181096 bytes
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
core.pack.interaction_graph.interaction_graph_factory: Instantiating PDInteractionGraph
core.pack.pack_rotamers: built 1953 rotamers at 4 positions.
core.pack.pack_rotamers: IG: 5085916 bytes
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
delta_score: -53.3574
Playing sound: 3

MurloW's picture
User offline. Last seen 12 hours 44 min ago. Offline
Joined: 11/21/2012

First crash during script for me: TVDL DRW 2.3.1
Filters enabled.

core.pack.pack_rotamers: built 2 rotamers at 2 positions.
core.pack.pack_rotamers: IG: 956 bytes
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
delta_score: 1.2642e-009
Playing sound: 4
core.pack.interaction_graph.interaction_graph_factory: Instantiating PDInteractionGraph
core.pack.pack_rotamers: built 290 rotamers at 2 positions.
core.pack.pack_rotamers: IG: 30228 bytes
protocols.indexed_structure_store.filters.FragmentLookupFilter: apply(pose=<438 residues>)
protocols.indexed_structure_store.filters.FragmentLookupFilter: lookup returned results: 67 seconds: 0
core.pack.interaction_graph.interaction_graph_factory: Instantiating PDInteractionGraph
core.pack.pack_rotamers: built 3080 rotamers at 3 positions.
Autosaved puzzles/0000996492/0000467884/default/autosave.ir_solution.
Autosaved puzzles/0000996492/0000467884/default/autosave-best.ir_solution.
Autosaved puzzles/0000996492/0000467884/default/autosave-recentbest.ir_solution.
Autosaved puzzles/0000996492/0000467884/default/autosave-creditbest.ir_solution.

UNHANDLED EXCEPTION
1: RaiseException +88 bytes (no line)
2: library_main +30291461 bytes (no line)
3: library_main +30291388 bytes (no line)
4: library_main +10922555 bytes (no line)
5: library_main +18913631 bytes (no line)
6: library_main +23090462 bytes (no line)
7: library_main +20570105 bytes (no line)
8: library_main +19716460 bytes (no line)
9: library_main +19724486 bytes (no line)
10: library_main +18941838 bytes (no line)
11: library_main +18944621 bytes (no line)
12: library_main +18945121 bytes (no line)
13: library_main +6344313 bytes (no line)
14: library_main +4419918 bytes (no line)
15: library_main +4423062 bytes (no line)
16: BaseThreadInitThunk +18 bytes (no line)
17: RtlInitializeExceptionChain +99 bytes (no line)
18: RtlInitializeExceptionChain +54 bytes (no line)

gmn's picture
User offline. Last seen 14 weeks 1 day ago. Offline
Joined: 08/20/2010

Having same problem as with 814 design puzzle; client crashes on mutate scripts. I'm using most recent devprev update.

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