Lua "Script Notes"

Case number:699969-996378
Opened by:AsDawnBreaks
Opened on:Sunday, December 1, 2013 - 04:02
Last modified:Sunday, December 1, 2013 - 04:02

I like what Ebola Rebuild.has done, saving script progress in a note. I suggest creating notes specifically for scripts to write to. It could be called something like note.SetScriptNote(str note, int noteSlot, bool viable).

NoteSlot: Acts like a quicksand slot. This could be a user-defined string to make code more readable.

Viable: There should be a section to view script notes. This would signify if it shows there or not (ex. Not if it is background info, true if it is reporting).

(Sun, 12/01/2013 - 04:02  |  0 comments)


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons