Hotkey for centering protein in view is not in the provided help!

Case number:699969-995841
Opened by:wisky
Opened on:Thursday, August 29, 2013 - 00:11
Last modified:Friday, August 30, 2013 - 04:21

As many of us know, hitting "Q" will return a lost protein to the center of your viewport... however, many new players do not know this, and one today pointed out that it's not documented. I've seen numerous new players asking about this, and I feel it would be nice to have it in the in-game help section. That's all!

(Thu, 08/29/2013 - 00:11  |  3 comments)

Angus's picture
User offline. Last seen 1 week 1 day ago. Offline
Joined: 06/04/2008
Groups: Beta Folders

It's there -

Camera Controls Reset: Home

The "Home" key centers the protein in the visible window.

bertro's picture
User offline. Last seen 41 weeks 2 days ago. Offline
Joined: 05/02/2011
Groups: Beta Folders

For clarification, at least on PC: (and this is NOT in the Help window of the Selection Interface)

The "Home" key will always center AND re-orient/zoom the chain the same way in the client window.

The "q" key will ONLY center the chain (globally if mouse is not on a segment otherwise it will center on the segment the mouse is hovering over), keeping the current orientation and zoom but resetting both near and far visibility.

"Shift-q" is like "q" when the mouse is not on a segment otherwise it will zoom-in(or zoom-out) and center on the segment the mouse is hovering over AND reduce visibility to center on that segment (by adjusting both the near and far visibility).

Hope that helps.

wisky's picture
User offline. Last seen 1 year 35 weeks ago. Offline
Joined: 07/13/2011

"Camera Controls Reset" just does not sound like "recentering protein view" to me... that is just an opinion. Thank you for bringing up that Home was already documented.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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