Trim Density

Case number:845813-995666
Topic:Game: Tools
Opened by:AsDawnBreaks
Opened on:Monday, August 5, 2013 - 12:38
Last modified:Wednesday, May 1, 2019 - 04:36

Trim density is too touchy. Moving the slider a little bit reduces the cloud too much for me. Also, Bertro brought up: Also return the current value of trim when reopening the Trim Density window. Currently it only defaults to far each time.

And make it (or add) a numerical input box like the CI one. Much more precise and easy to control.

(Mon, 08/05/2013 - 12:38  |  5 comments)

Joined: 04/15/2012
Groups: Beta Folders

Also, please allow us to preview trim as we do with threshold.

Joined: 09/21/2011
Groups: Void Crushers

Suggestion: make the slider distance dependent in a lineair fashion.

Joined: 09/24/2012
Groups: Go Science

Trim density cannot be reversed (once for all) on Linux (puzzle 1667).

I trimed once, it stays trimmed even when I reset the puzzle even on a new track.

Effect: impossible to use the density cloud (most invisible) on any new track.

(Its possible to reset when Re-starting Foldit).

frood66's picture
User offline. Last seen 25 min 10 sec ago. Offline
Joined: 09/20/2011
Groups: Marvin's bunch

my penny worth - trim density is of little use in early game.......unfortunately it is also unwieldy and awkward to use later on. Existing viewing options are far more useful most of the time. Suggestion - sort it or lose it. It's of little value at the moment - never has been.

Joined: 05/19/2017
Groups: None

So the way Trim density actually works is that it will limit the visible electron cloud to whatever is close to the protein, with the distance from the protein being set from the slider.

If your cloud is disappearing at any setting, it's probably because you've got your protein off the cloud.

Even when I figured out how it actually works I didn't really like using it too much. I would rather have both a numerical/slider input combo that cuts away from the cloud from the front (with respect to whatever camera angle you're viewing it from at the time) similar to other molecular modeling software.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons