New subscores, Lua functions needed

Case number:671071-995032
Topic:Game: Other
Opened by:Timo van der Laan
Opened on:Friday, April 26, 2013 - 22:48
Last modified:Monday, July 8, 2013 - 19:16

At least one new function is needed to keep my DRW recipe working efficient:
puzzle.GetSubscorenames() giving the names of the subscores that are active in that puzzle.
And maybe just a function to deliver all possible subscores for instance using help("subscorenames").
For now I really need a list of possibles in the LUA functions with information which ones are optional (depending on puzzle type) and which ones are always there.

(Fri, 04/26/2013 - 22:48  |  1 comment)

Joined: 09/24/2012
Groups: Go Science

I need it too. otherwise, there are infinite loops when a subscore doesn't exist


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons