Translation/rotation arrows remain fixed when restoring best, undoing etc.

Case number:845833-994913
Topic:Game: Display
Opened by:wozzarelli
Opened on:Saturday, April 6, 2013 - 15:26
Last modified:Sunday, April 7, 2013 - 15:59

Showed on Mac version (up to date as of 6/4/13).
Occurred in Puzzle 691 - 60 Residue Tetramer

I was rotating my protein in place (in pull mode), by left-clicking then using the arrows. I then decided to restore to "Crdt Best".

Although the protein moves back to the position it was back then, the arrows remain stationary.

Suggest arrows are removed.

Screenshot attached.

Screen Shot 2013-04-07 at 2.03.25 AM.png104.5 KB
(Sat, 04/06/2013 - 15:26  |  3 comments)

Joined: 05/27/2010
Groups: None

Comment: If I've just translated a protein using the arrows, it would make sense for the arrows to move back to the old position rather than being removed.

Joined: 09/21/2011
Groups: Void Crushers

When restoring a position any active selection stays active. So if that selection contains a helix or a sheet arrows stay in place. It is a feature, not a bug.

Joined: 05/27/2010
Groups: None

What about the following scenario:

1. left click protein to bring up arrows. (These are not the "tweak" arrows)
2. command-click and drag "translation" arrows to move the protein around (along with the arrows).
3. command-Z (undo) then moves the protein back, but not the arrows.

So "Undo" has not undone everything.

As a knock-on effect, if we then use the rotation arrows, the protein is rotated around the incorrect arrow position- not around the segment that was clicked.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons