Mutate options

Case number:954892-994843
Topic:Developer Preview
Opened by:Bruno Kestemont
Opened on:Wednesday, March 27, 2013 - 15:47
Last modified:Wednesday, December 16, 2015 - 12:38

There is a user need to limit the number of candidates AAs for a mutation, taking into account the "preferred" design options displayed in the puzzle or segment description.

Several suggestions have been made to answer this need. I link them here.

(Wed, 03/27/2013 - 15:47  |  3 comments)

Joined: 09/24/2012
Groups: Go Science

Here are suggested solutions to cover this need:

1. Design puzzle mutate menu:
"For the Layer Design: I would suggest that all accepted residues of the currently selected segment be also highlighted in gui mutate tool as a guide during hand folding."

2. New Lua 2 functions:
"New option for structure.CanMutate"

"New structure.GetDescription"

tamirh's picture
User offline. Last seen 8 years 19 weeks ago. Offline
Joined: 05/11/2012

Thanks for listing out the related feedbacks. If the LayerDesign and other filters stay then we will implement something like this but right now it's not clear that they are here to stay.

So right now, LUA functions to grab this specific data from these particular filters probably won't be very useful (since by the time they go out to main, the filters may not be used anymore anyway).

Joined: 09/24/2012
Groups: Go Science
Status: Open » Closed

We'll come back to this in more recent suggestions


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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