Design puzzle mutate menu
Case number: | 845833-994828 |
Topic: | Game: Display |
Opened by: | steveB |
Status: | Open |
Type: | Suggestion |
Opened on: | Monday, March 25, 2013 - 21:47 |
Last modified: | Wednesday, March 27, 2013 - 19:11 |
On the current design puzzles with the strict filters, could the list of approved residues, which currently appears in the segment information window, be copied through to the circular residue selection menu that appears in mode 4, showing the non-approved residues greyed out ? This would save a lot of messing around.
Also, could the segment information window be made resizeable, as it now contains a lot of information and if it could be resized once ** and retain that size next time it was opened **, it would help a lot.
Thanks
This feedback is similar to this answered one
http://fold.it/portal/node/994635
for the first part at least.
See summary of needs and alternative solutions here:
http://fold.it/portal/node/994843
There's a lot going on with the filters, they may not be a permanent thing for design puzzles. Because of this, we are hesitant to add LUA functions that grab very specific data from a single filter that only that one filter would give. With the upcoming changes, there may no longer be a LayerDesign, Polar Existance, or Polar Core filter.
As for the 2nd request, I think that would be a good idea.
This would be very helpful! It's a pain to Tab on a segment, scroll down in the tab window, try to remember which residues are approved, then try them each in turn in another window.
I would not want the "invalid" residues actually disabled, though, as I may have a reason to put one of those in, based on other changes I plan to make.