I get a penalty using TYR so I assume the above text regarding the residue filters should be NOT scoring well when using PHE, TYR and TRP or the filter is wrongly applied
I have reworded this sentence so that it reads "to ensure PHE, TYR, and TRP residues are scoring properly".
The main purpose of the residueIE filter is to prevent unrealistic residue substitutions in Foldit.
For example, it makes adding tryptophans, tyrosines, and phenylalanines on the surface of a protein score poorly. Putting hydrophobic residues on the surface is bad because it makes the protein very "sticky", likely to interact with many other proteins, including itself, and hence not very useful.
So when I said we want them to score "well", I meant that they should only get a high Foldit score if they are in the proper location in the protein (most likely buried in the core of the protein), as we want your designs to be as useful as possible, since the problem we are trying to solve with this protein is already hard enough!
Hi Beta, thanks for the quick response.
But still i'm wondering whether it works like you wrote. When I have a PHE buried deep in the protein near the ligand and no exposed is showing I assume it should not be penalized by the filter then. But still it does, so.....! Or is it maybe that there are very specific places where it scores well? but that would be strange because then you apparently know where they should come. Puzzling:-)
I assume the cuts are unclosable, yes? or maybe I just havent figured out the right distance.
They are just there to hold the region you are able to work on in place, without moving the rest of the frozen protein when you wiggle.
Hi Beta,
I think you haven't seen my question about the placement of PHE, TYR and TRP in relation to the filter^^
""Hi Beta, thanks for the quick response.
But still i'm wondering whether it works like you wrote. When I have a PHE buried deep in the protein near the ligand and no exposed is showing I assume it should not be penalized by the filter then. But still it does, so.....! Or is it maybe that there are very specific places where it scores well? but that would be strange because then you apparently know where they should come. Puzzling:-)""
Hi hansvandenhof,
Could you do a couple things to help us figure out exactly what's going on here?
1) Save your solution and tell us the name of the save
2) If you are using devprev, press TAB on the residue in question and scroll down past all of the energy values. You should see "ResidueIE Filter:" and then a line giving you the "Interaction Energy" and "Required". Tell us what those values are. If you are not using devprev, the change that adds this data should be going out to main later today
Thanks, and hopefully we can get this figured out.
Hi tamirh,
I recreated the situation and saved in as: "filter issue" Obviously this isn't my best fold but made especially on request.
Interaction Energy: -0.560824
Required: -7.5
The TYR is hidden well, no exposeds but still the filter pealizes.
Thanks for your help
regards
Hans
I pulled out the ligand to find out if the ligand would cause the IE to change. It does, but only negatively. With the ligand completely removed, the IE is basically the same as when it is there.
I then replaced the ligand with some ALA to test out if it was a difference between ligands and normal aa. The buried TYR still scored poorly. So it looks like it's just a function of the interaction energy and positioning itself, not an issue with it being a ligand.
Tip: To see the parts of the sugar that you can bond to, check Show bonds (non-protein) and Show bondable atoms in the View menu. Make sure Show bonds (loop) and Show bonds (sidechain) are also on. Blue can bond to red, and purple can bond to either blue or red.
Thank you Susume, I added this to the first comment as well!
Please read the new Blog Entry about this puzzle: http://fold.it/portal/node/994592
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We realize that not everyone loves Hand-Folding puzzles, but don't worry:
the "normal" version of this puzzle will be reposted next week (allowing you to you to load in your manual saves from this puzzle).
The motivation for making the initial round of this Sepsis Design Puzzle "Hand-Folding only" is because the goal is this puzzle is to increase the number and strength of protein-sugar interactions. This is very hard to do with scripts, so we'd really like you to focus on trying to do that manually.
We have unlocked GUI scripts, not because we want you to heavily use & rely on them, but so that simple things like shaking/wiggling don't have to be manually done all the time.
Sharing has also been disabled for this round, as we want to try to get as many diverse solutions as possible before players start evolving their teammate's solutions.
We know this puzzle will require a larger time investment than usual (which is why it is up for over 10 days) but hopefully the goal of this puzzle will make that time investment worthwhile.
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If you are new to Foldit, make sure you have completed Intro Puzzles 7-1 through 7-4 before trying this puzzle.
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This puzzle has the ResidueIE filter on (to ensure PHE, TYR, and TRP residues are scoring properly) and we've increased the Ligand Score by a factor of 10 to promote interactions with the sugar.
Tip: To see the parts of the sugar that you can bond to, check Show bonds (non-protein) and Show bondable atoms in the View menu. Make sure Show bonds (loop) and Show bonds (sidechain) are also on. Blue can bond to red, and purple can bond to either blue or red.
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Crash Warning: Do not enable the 'Show Isosurface' view option, as it will crash with this puzzle. We hope to fix this soon!