Decrease slider sensitivity

Case number:845813-994443
Topic:Game: Tools
Opened by:Jean-Bob
Opened on:Wednesday, January 30, 2013 - 21:07
Last modified:Thursday, January 31, 2013 - 02:50

or let us have an option with different sensitivities we can chose from. Speaking of now all sliders are unusable; the slightest hit moving the slider by huge steps, we have no accurracy. The textbox in the CI window is an interesting workaround, but the problem remains for every other slider. Thanks.

(Wed, 01/30/2013 - 21:07  |  3 comments)

tamirh's picture
User offline. Last seen 8 years 25 weeks ago. Offline
Joined: 05/11/2012

I'm not quite sure what you mean when you say 'the slightest hit'.

Are you saying when you use the arrows on sliders, it should make smaller changes?
Are you saying when you click on the empty scroll bar area, it should make a smaller change?

If you are asking for more precision when you drag the slider, that's just determined by the size of the slider. For instance, the band length goes from 0-20 and is 200 pixels wide. That mean for every pixel you move the slider, it will change by about 0.1 (it's not exact because the sliders are 'sticky' at the edges).

Joined: 08/24/2011

Thanks for your answer tamirh, sorry I haven't been clearer. From my point of view, when I click on the scroll area the behavior is correct, same thing with the dragging of the slider. That's when I click on the arrow that the behavior is strange. The amounts of change are correct, that's the number of such changes that is erratic, eg. if I click once I don't know if I'll go from .1 to .3 or .5 but I'm almost sure I won't go to .2, except if I concentrate a lot before clicking to do the fastest slightest click ever.

tamirh's picture
User offline. Last seen 8 years 25 weeks ago. Offline
Joined: 05/11/2012

Ahh, ok. I see what you mean now. Clicking the arrows will repeat the increment if you hold down the mouse button. It should probably have a delay before it starts doing that though. Thanks for pointing that out.


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