|Opened on:||Monday, January 28, 2013 - 05:32|
|Last modified:||Thursday, February 21, 2013 - 19:51|
The new main AND the new Dev Prev are still not iterating properly. And Foldit in general is sluggish, jerky and unpredictable.
The 7-segment circle around the stop sign, the "stop it" number displayed, and the actual iterations do not have anything in common. Sometimes, the iteration counter will count to 10 in less than 60 seconds, sometimes it takes over two minutes to change from 1 to 2, and sometimes it just stays at 1. Same puzzle, different puzzle, recipe, hand... it has never worked properly or reported accurately. This may or may not be the problem with some current recipe behavior, but there are currently to many variables to even make an assumption.
I have absolutely no idea how long an iteration should take. Or if a shake iteration should take more or less time than an iteration of wiggle. I have been unable to establish any kind of baseline, because I am still waiting for some "typical" behavior to manifest itself. And waiting...
I cannot for the life of me understand Foldit's refusal to roll back to a more stable version. I suggest the last non-log ci or one of the first two with log ci. You know, back when Foldit was fun. We appreciate all your hard work, but we really are tired of watching "the sausage being made". Can't you work on the bugs behind the scenes? Transparently, and let us and all the noobs who MIGHT have stayed just FOLD? Please?
I won't play, until I can recommend Foldit to my family and friends, without reservation, without apologizing in advance for it's behavior, and promising to fix "whatever it does" to their computers.