670 is too laggy to play

Case number:699969-994347
Topic:General
Opened by:Susume
Status:Open
Type:Bug
Opened on:Friday, January 18, 2013 - 20:46
Last modified:Thursday, January 31, 2013 - 01:23

Many players have complained in global that 670 is extremely laggy, but it doesn't look like anyone has feedbacked it yet. The puzzle is unplayable for me - wiggle updates score and protein position on screen only every 2 seconds; one iteration of wiggle takes several minutes to run. It's nearly impossible to tell when wiggle is slowing down. The client I have on 670 is using ~600 MB of RAM, which I gather from other posts is about normal. My other two clients (on 669) are running at normal speed. I have closed and re-opened the 670 client multiple times with same result.

Win 7 64, latest release of devprev.

(Fri, 01/18/2013 - 20:46  |  19 comments)


Joined: 09/21/2011

i'm om main. it does lag for me, but not so bad, but it is crashy for me.

marie_s's picture
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very slow but normal amount of memory that is less than 400 for me in win7 with max graph length at 25

Joined: 04/19/2009

670 froze my client today (Mac os 10.7.5).

I had only done hand work, no mutate. Started a script (no mutate in script), then changed my mind and cancelled. It froze on the cancel.

When I opened that puzzle yesterday for the first time, I did see the erratic wiggle behavior - it sits for a few seconds, then jerks - then sits again - then jerks. There was no smoothness, just fits & starts.

Yesterday I did see that the memory increased on my machine, but I don't have the tools or the tech to say how much (my istat bar graph was much higher, almost doubled, when 670 was open). I also noted that the foldit program file size was 349mb on old program - 416mb on current program that had had 670 opened - and on reboot, current program size 408mb.

I've also heard of many more client crashes than usual since the update, not all related to 670.

Joined: 11/05/2010
Groups: None

Completely normal for me, as a mutable puzzle it is slow, more so then non-mutable puzzles, but not laggy in the least and no crashes whatsoever in the last 16 hours on two clients on updated clients. Win 7 SP-1 x64.

However I cannot say what it might do with other recipes besides what I am and have been running.

utaca's picture
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Groups: Void Crushers

I played it for two hours.In the beginning was it ok but after running timos DRW with mutate options it was veeeeryyyy laaaaggyyyy. Like Susume discribed it, so I closed it, it's no fun.

Win 7, latest update of main.

Hanto's picture
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Alright folks, I am running presently 8 clients of 669 and 6 clients of 670 on ONE computer. 669 s behaving EXTREMELY WELL. 670 however is somewhat less then would be normally appreciated. HOWEVER I do NOT hold that against the CLIENT, I simply hold it against trying to RUN to many mutable puzzles against MY resources.

NUFF SAID

Hanto's picture
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What 670 is proving is that all those who think their computers are normal, are NOT normal!!!!

Joined: 04/19/2009

Perhaps you should have stopped at "enough said"...

While you may have the luxury of configuring a computer to maximize running foldit, most players can't do that - many people need to use their computer for work purposes, or it is shared by a family.

You also assume that mac users can use your method. Or linux users. No one gets to say what's "normal".

After reflection, if you would like the comment deleted, please ask.

utaca's picture
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Err, Hanto, do you want to say, that my computer is not normal or that I am not normal? I think the question is: What is normal? Do you make the rules what is normal? So I am happy to be not normal.
And yes, it' s like auntdeen said, it's a family and working computer, not optimized for playing foldit, but it is running well. And I think I play not too bad with my normal computer and small resources, at least a little better than the one and only normal man.
Thats what she said and thats enough!

Joined: 12/02/2008
Groups: Void Crushers

There is definitely something wrong with 670 and probably related to the latest update. Its very slow and crashes when running rebuilding scripts frequently. Mutate does not seem to brother it; I have mutated manually and with scripts for long periods of time without crashing though it is very slow.

marie_s's picture
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Foldit is a game you can play in almost any computer laptop or desktop of the 3 last years.

You don't need to interrupt your current occupation : read your mail, uptdate your blog, upload your pictures, listen to radios... some software can lag a little more than usual.
You don't need to uninstall any application.

670 is hard to play by hand like it is . By the way, you have to remember that Foldit is not made to use only the power of your computer(s) with scripts, see Boinc rosetta for that : http://boinc.bakerlab.org

Hanto's picture
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In MY case with limited blind vision, 670 is hehaving like most mutable puzzles, especially when co-opted with normal puzzles like 669. YES I get client mis-behaviors on 670 ALONE. however they are easily recovered from and SO FAR, the have not crashed the entire compouter. which sometimes does happen over a simple IRC disconnect.
Presently 8 clients on 699, NO issues AT ALL and I am very close to taking over #2 team at the time of writing.
Presently 6 clients on 670, yesterday with ONLY two clients absolutly NO issues, but I do admit to what I consider toIn be normal mutable client issues on 6 clients in combination with aforementioned 8 clients on 669.
In all my time on foldit, due to my experiences in Korea or simply because I didn't DEMAND absolute perfection, I have always allowed the assumed experts to make decisions regarding the future of the client (( notice I didn't say " game " ). The client is taking approx 600 to 800 KBs per client, always has been and I assume it will always be, unless devs decide otherwise. It is NOT my job to decide what the DEVs to. It is MY job to let you all know what the past was like. Luckily I have good wifi now. I can speak with some small authority
ALL mutable pussles are to hard on ANY computer, but please do beg the DEVs for a fix, because when you do, and they supply the fix, I will be running 12 670s, not just 6, and that is including the current 8 669s. Is that what you want?? However I do know the power of people who do not care about anything except themselves and THEIR group.
So as always I will loose this discussion. No biggee to me, as I will find another way to win the battle between large teams and small soloiest and small teams... Thank you AD

Hanto's picture
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I noticed one of my words, can't correct it, sorry, apologize greatly

Angus's picture
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I would say if you can run 2 clients of 670 with no issues, that's what you should do. You are obviously exceeding the capability of your PC when running more clients, regardless of how "NORMAL" or "PERFECT" you think your setup is.

katfish's picture
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Joined: 01/09/2013
Status: Open » Open

Thanks for your posts, everyone. We're working on getting this sorted out. Sit tight.

Joined: 11/10/2007
Groups: Window Group
Status: Open » Closed

Some of the fixes for disulfides in symmetry now in devprev should have sped up some of the basic tools in 670 (at least move, wiggle, shake, and pull).

Joined: 11/10/2007
Groups: Window Group
Status: Closed » Closed

This has been released in the recent update.

tamirh's picture
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Joined: 05/11/2012
Status: Closed » Open

Investigating further issues with the layer score filter.

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