QTTN puzzles

Case number:671071-994299
Topic:Game: Other
Opened by:frood66
Opened on:Friday, January 11, 2013 - 18:01
Last modified:Wednesday, January 16, 2013 - 16:55

If one closes the puzzle then reopens, the guide is not always in the same place. So existing bands are useless. This has always been the case for me on mac clients (both main and devprev). Currently I keep the puzzle open until I have finished banding. Would be nice not to have to do this.

(Fri, 01/11/2013 - 18:01  |  3 comments)

frood66's picture
User offline. Last seen 14 weeks 6 days ago. Offline
Joined: 09/20/2011
Groups: Marvin's bunch

forgot to mention - I never align to guide - always pull the protein to the guide as it first appears.

gramps's picture
User offline. Last seen 8 years 11 weeks ago. Offline
Joined: 12/16/2010

align to guide after wrangle

I've found it useful to align to the guide after pulling the model close, just before starting to band to the guide. Then you can save and you should get the partial set of bands to the guide in the right place (perhaps after repeating the align). Of course if you align to a part of the model, you'll need to remember which part you aligned to in order to repeat that align after coming back.

The disadvantage to aligning after the pull is that this often puts the guide so close you end up working inside the model as pictured in Cartoon mode. However, it's possible to shift to Trace Line, after which most of the bands to the backbones are doable. Consider using brow's ZLB to place starting bands on the model, then as each band is stretched to the guide it can be disabled so you know which bands have been completed.

A glycine on a helix, especially where the model is too close to the guide so the guide disappears, can be hard to place. For a helix it's usually harmless to not bother banding these glycines, because the helix forces placement anyway.

Susume's picture
User offline. Last seen 11 hours 26 min ago. Offline
Joined: 10/02/2011

Agreed, this has always been a pain. Have to do 100% of banding to guide before you can close client or change puzzles, because otherwise the guide moves.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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