Better introduction/explanation needed for tutorials
|Opened on:||Tuesday, September 25, 2012 - 13:42|
|Last modified:||Thursday, November 13, 2014 - 00:40|
It's too easy for new players to get stuck in the tutorial levels. Many of the tutorials require the players to follow instructions very closely, and if the players deviate at all, the protein falls into a state where the level is nearly unsolvable without resetting.
In chat we often explain to new players that the tutorials aren't supposed to be hard, and that if they're having trouble, they should reset and follow the instructions step-by-step. Unfortunately, we're usually explaining that after a new player has spent an hour on a tutorial level that's supposed to take five or ten minutes. New players tend to think that the tutorials are truly part of the game, not just demonstrations of the tools. So if they go off track, they wind up frustrated and confused and think they're bad at the game. A player might see the "reset" button but think that if they hit it, they'll lose all their work on that tutorial level.
Rather than have players explaining this to the newcomers, there should be a prominent message displayed at the beginning of the tutorials, explaining that these are supposed to be easy demonstrations, that players should follow the instructions step-by-step rather than trying to be creative, and advising them to hit "reset" as soon as they have any trouble. This will alleviate a lot of frustration.