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Hook-Up's picture
User offline. Last seen 7 years 6 weeks ago. Offline
Joined: 08/31/2012
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Hello there...
I'm back again with another question!

So,... First of all,...
Which projects of this type/kind are available?

...and...
For which of these projects is the source-code available and is it portable to another CPU-Platform, or is it x86/x64 only?
...or is it even partially based on SDL, which would make porting allot easier?

If it is portable, which minimum-requirements does the game/application need atleast?
The idea is to port it to embedded systems, so I'm not going through 10 (for example) abstraction-layers and on an embedded platform, it is possible to use the full power of the system at once just for this app...

I guess a PS3 has enough power, but I'm also looking forward to port it to PS2 (Playstation 2) [probably one of the most-spreaded embedded hardware-platforms on this planet].

tamirh's picture
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Joined: 05/11/2012
Foldit on the PS2 would be quite the sight

I'm not quite sure what you're asking with "Which projects of this type/kind are available". What type/kind are you talking about? Protein folding? Citizen Science games?

You may want to look at http://en.wikipedia.org/wiki/List_of_distributed_computing_projects (you can sort by category to look at the molecular biology ones).

As far as Foldit, it consists of two main parts. There is the back-end Rosetta code (http://www.rosettacommons.org/) and the front-end game code. Both Rosetta and Foldit are written fairly platform agnostically (Foldit currently supports MacOS, Windows, and Linux). There are always some issues when moving over to a new platform, but almost all platform specific code is in a small wrapper class (file access, windowing, keyboard interaction, etc...) Then there are the build scripts, but those can be adapted for new platforms as well.

The players will probably be better able to answer your question about minimum system requirements.

I don't think it would be quite feasible to port to the PS2. The biggest bottleneck with the PS2 would probably be the RAM. It only has 32MB of system memory correct? Rosetta/Foldit were designed to use quite a bit more than that (=

Joined: 01/21/2012
Groups: Nerdfighters
If you like Foldit, try EyeWire

There is a similar project to map neurons with the help of citizen scientists like yourself.
You can find out more by watching this video http://youtu.be/vv5_J8ImoDE.
It's called EyeWire and it's still very new and needs more players.
You can go play it at https://eyewire.org/.

jake24's picture
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Joined: 01/25/2013
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Hey, thanks for the YT link,

Hey, thanks for the YT link, This EyeWire is really interesting and has helped me come up with similar ideas. I'll have to check back with my team.

marie_s's picture
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Joined: 05/18/2008
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other games
Joined: 04/09/2012
Groups: Go Science
Citizen Science Projects

If you're interested in other online citizen science projects (in addition to the games already mentioned), then you should check out the 'Zooniverse' (www.zooniverse.org). There are quite a few projects there from a wide range of scientific subjects.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons